DoD Anti Score Reset - Version 2.0 - 07.26.2009 - diamond-optic
Credits:
- HAWKEYE: plugin created due to his constant score resetting
Information:
- Saves clients scores so if they reconnect before the map has changed, they will continue with the score they had when they left
- Prevents clients from reconnecting to reset their awful scores - Saved information is removed on map change
- By default, 256 steam ids are stored before it starts overwriting. This should be more then plenty to stop players from reseting their scores in most cases
- Increasing the max stored names (SETTING_MAXUSERS define) could allow you to save the score for almost anyone that played as long as they rejoin before the map has changed
Commands:
dod_resetscore //Use this command to force your score to reset //Default Admin Level: ADMIN_LEVEL_B (n flag)
Compiler Defines:
SETTING_MAXUSERS 256 //Max # of clients to save the score of SETTING_ADMINLEVEL ADMIN_LEVEL_B //Default admin to use dod_resetscore cmd SETTING_MAXPLAYERS 32 //Max players allowed on server (slot count)
Change Log:
- 11.30.2007 Version 1.0 Initial Release
- 06.28.2008 Version 1.1 Now saves data on kills & deaths instead of spawn Added command to force your score to reset Changed some variables to statics
- 01.28.2009 Version 1.2 Fixed problem with deaths not always saving Changed DoDx death forward to HamSandwich
- 07.26.2009 Version 2.0 Removed CVAR Added compiler defines to control settings