DoD Gore Custom - Version 1.7 - 01.03.2006 - edited: diamond-optic - port: firestorm - original: mike_cao
Information:
- Adds more gore & such to day of defeat... - Works with both win32 & linux servers....
Credits:
- Original plugin by mike_cao (plugin_gore) - Ported to DoD by FireStorm - Modified by diamond-optic
CVARs:
dod_gore "abcdef" //Gore Flags
//needs "c" flag dod_gore_bleed_hp "5" //Bleed when hp gets to this or lower dod_gore_bleed_sound "1" //play sound when player bleeds dod_gore_bleed_sound_when "2" //when to play sound after they start bleeding: //1 = everytime they bleed during that life //2 = only the 1st time during that life
//needs "f" flag dod_gore_heartbeat_hp "1" //Start heartbeat when hp gets to this or lower
Gore Flags:
a - Headshot blood b - More blood for non-headshots c - Bleeding on low health d - Even More Blood e - Brain gibs for headshots f - Heartbeat sound that nearby players can hear
Changelog:
- 06.11.2006 Version 1.0 Released modified version of FireStorms gore plugin
- 06.25.2006 Version 1.1 Added CVAR for bleeding effect hp
- 06.30.2006 Version 1.2 Made a few adjustments to the fx & such
- 07.09.2006 Version 1.3 Removed FUN module
- 07.16.2006 Version 1.4 Removed redundant defines Added 'e' flag for brain gibs on headshots
- 08.31.2006 Version 1.5 Renamed CVARS, so be sure to make note of that.. More adjustments to fx Removed code that didnt work & gave an error (sorry forgot it was there) Removed more pointless unused code Added bleeding sound Added "f" flag for heartbeat sound Added BLEED_TIME define to allow easier changing of how often client bleeds Added check in dmg func to start bleeding/heartbeat quicker
- 11.02.2006 Version 1.6 Added public cvar for stats tracking Blood now comes from approximate area of damage (not really noticable i suppose lol) Fixed a mistake in the heartbeat section
- 01.03.2007 Version 1.7 fixed cvar typo in comments (thanks Drek) made tasks use a unique id (thanks santa_sh0t_tupac) replaced ResetHud with dod_client_spawn