So I figure I should probably say something about the current state of things here at AvaMods...
Some of you might have noticed that there has been an AvaMods DoD 1.3 server running since September 2nd. You might be wondering why its being called an 'alpha' server too.
Basically I've got a server up and running (you can view the server specs by going to the 'Server Info' link on the menu). But it is currently in an alpha stage because of several reasons. The main reason being that I'm not quite sure how the server performance will be to begin with. Then the secondary reason is that it is currently running on a hard drive that I stopped using probably at least a year ago because it was having major issues and was rapidly dying on me. Though in terms of the hard drive, I have reduced most of the noticeable issues by using a small 500GB partition (its a 3TB drive) and disabling any SMART monitoring. This seems to have helped in avoiding the bad sectors of the HDD as well as the constant hanging when retrieving the SMART data. I do plan on eventually getting a new HDD (hopefully sooner then later) to replace another drive, and then cycling through a chain of HDD upgrades should result in me having a free 500GB Western Digital Black drive that I will then use for the server.
And that ties into yet another reason for the alpha stage of the server. Since it has been quite some time since I ran a server or did anything server related, I've got to refresh my memory on how to do all this stuff. So once I have a new HDD and I'm happy and comfortable with the server setup I plan on doing a fresh install across the board (right now the server machine is a bit of a mess from just trying to figure things out and not planning ahead very much on the organization of it and all). When all that happens (which could be anywhere from a few weeks to a few months from now), the server will move into the beta stage. Once any bugs/issues as well as various tweaking etc reach a satisfying point during the beta, AvaMods 5.o will go final. I also already have a few ideas planned for after that point which could result in minor 5.x version upgrades (which I dont think has happened since the 2.x days!).
On a side note, my already complete lack of GTAV posts (even though I said they were coming) is on track to continue to be lacking (heavily influenced by my increasing lost of interest in GTAV).
So anyway, feel more then free to check out the server and spread the word. I know the DoD player base is quite small now days so it will take a lot more effort and team work to make the server reach any level of population.
You can connect to the server by using the direct IP (22.214.171.124:27015) or you can also use server.avamods.com in place of the IP. This method might be more useful if for some reason the IP should change down the road. You can also browse to that address (http://server.avamods.com) and it should also automatically connect you.
That's basically it for now, I just felt that some sort of explanation regarding the server should be made. You are more than welcome to hit up the forums or message me on steam about anything if you feel the desire to do so...
Here is Part 2, a week later then I originally planned and also including less then I was hoping to get ready by now. But it's still something right? In the coming weeks I hope to be able to finish up what is remaining and get it all posted together for Part 3. And again, check out each of the download pages for the change logs etc..
It's time to start clearing out some of my backlog of mods that have been sitting here waiting for me to be a little less lazy. For the first part we have some script releases. This includes a new mod as well as a few updates to some that have previously been released. Check out the individual download pages for descriptions and change logs. Part 2 will most likely focus on some texture mods. There is no ETA on when part 2 will get posted but stay tuned, it's coming....
So I am barely on my computer anymore these days, and it is even more rare that I play GTA or do anything with it. But this weekend I've been working on getting my mod setup up to date with the latest GTA V patches. So here is two mod updates just to add support through the April 2016 patch.
I was getting crashes while loading the game when using the Weapon Drop and after hours of checking various things it appears to be an issue with the number of pickup entries. This mod adds several new pickup entries and all together I counted a total of 106 entries. If I remove an entry, doesnt matter if its one I added or one that is there in the stock game, nor does it matter which pickup.meta it is removed from, so that there is only 105 entries the game loads fine. So until I can (hopefully) find a better solution, I have removed the pickup data that the mod added for the baseball. So dropping a baseball might be glitchy but it shouldnt have a major effect for most users.
Well, with the lack of updates for the past two months, there is no way to deny that I have lost some of my interest and motivation for modding GTA5. I keep trying to plan ahead to have some time to work on some of the various mods that I already have in progress or to do some updating to those already released. So far it rarely works out as planned, but since there was recently a new patch & dlcs released, now seems like a good time to post at least a couple things....
First up we have 2 script updates that add support for the two new DLCs:
This is also a good opportunity to post some texture mods that have been sitting here waiting.. The first two are just minor updates for existing downloads. The third is a new release that just changes the Merryweather peds to Blackwater peds instead.
I was planning a bit of a 'Christmas Release' of that prop retexture mod I had started working on months ago, but I havent made any effort to actually getting any of that stuff ready for a release. Since I havent touched that mod in a long time I really wanted to just release the stuff I did already. But for a proper release I will need to export all the textures from the source file and compress them again, and since there is already over 100 different textures I'm finding it hard to find the time to do all that work. A 'New Years Release' is a possibility but also unlikely. If need be I'll release it with the textures the way they are right now and fix them at a later time.
Anyway, since this could very likely be the last post of 2015 I just want to say its been fun this year getting back into modding and scripting etc. While not as powerful in many ways as AMXX scripting for Day of Defeat was, its been enjoyable finding ways to manipulate GTA V with simple LUA scripting. Maybe 2016 will bring some renewed interest in GTA for me. In the meantime you can usually find me on Battlefield 4 instead lol...