[GTA V Mods] Backlog Part 2 - Textures + Other

Here is Part 2, a week later then I originally planned and also including less then I was hoping to get ready by now. But it's still something right? In the coming weeks I hope to be able to finish up what is remaining and get it all posted together for Part 3. And again, check out each of the download pages for the change logs etc..

New Release:

TUG Tech Airtug v1.0


Updates:

Modified Flashlight v2.1

DirecTV Blimp (Xero) v1.1
DOA to DEA v1.1
Dodge Shadow v1.1
Franklin's Hats v1.1
Franklin's House v0.2
IAA to CIA v1.1
L.A. Metro Local Bus v1.1


posted by diamond-optic in Downloads ( comments: 0 )
Saturday, July 09, 2016 - 10:17PM



[GTA V Mods] Backlog Part 1 - Scripts

It's time to start clearing out some of my backlog of mods that have been sitting here waiting for me to be a little less lazy. For the first part we have some script releases. This includes a new mod as well as a few updates to some that have previously been released. Check out the individual download pages for descriptions and change logs. Part 2 will most likely focus on some texture mods. There is no ETA on when part 2 will get posted but stay tuned, it's coming....


New Release:

Vehicle Weapon v1.0


Updates:

Engine Control v3.0
Persistent Vehicles v1.2
Helmet Walkers Fix v2.0
Radar Zoom Extras v1.1


posted by diamond-optic in Downloads ( comments: 0 )
Saturday, June 25, 2016 - 08:25PM



[GTA V Mods] Overdue mod updates...

So I am barely on my computer anymore these days, and it is even more rare that I play GTA or do anything with it. But this weekend I've been working on getting my mod setup up to date with the latest GTA V patches. So here is two mod updates just to add support through the April 2016 patch.


Engine Control v2.3
Weapon Drop v2.6

I was getting crashes while loading the game when using the Weapon Drop and after hours of checking various things it appears to be an issue with the number of pickup entries. This mod adds several new pickup entries and all together I counted a total of 106 entries. If I remove an entry, doesnt matter if its one I added or one that is there in the stock game, nor does it matter which pickup.meta it is removed from, so that there is only 105 entries the game loads fine. So until I can (hopefully) find a better solution, I have removed the pickup data that the mod added for the baseball. So dropping a baseball might be glitchy but it shouldnt have a major effect for most users.


posted by diamond-optic in Downloads ( comments: 0 )
Saturday, April 23, 2016 - 04:07PM



[GTA V Mods] So it has been a while....

Well, with the lack of updates for the past two months, there is no way to deny that I have lost some of my interest and motivation for modding GTA5. I keep trying to plan ahead to have some time to work on some of the various mods that I already have in progress or to do some updating to those already released. So far it rarely works out as planned, but since there was recently a new patch & dlcs released, now seems like a good time to post at least a couple things....


First up we have 2 script updates that add support for the two new DLCs:

Engine Control v2.2
Weapon Drop v2.5


This is also a good opportunity to post some texture mods that have been sitting here waiting.. The first two are just minor updates for existing downloads. The third is a new release that just changes the Merryweather peds to Blackwater peds instead.

Chevron Tanker v1.1
Conway Trailer v1.1

Merryweather To Blackwater v1.0


I was planning a bit of a 'Christmas Release' of that prop retexture mod I had started working on months ago, but I havent made any effort to actually getting any of that stuff ready for a release. Since I havent touched that mod in a long time I really wanted to just release the stuff I did already. But for a proper release I will need to export all the textures from the source file and compress them again, and since there is already over 100 different textures I'm finding it hard to find the time to do all that work. A 'New Years Release' is a possibility but also unlikely. If need be I'll release it with the textures the way they are right now and fix them at a later time.


Anyway, since this could very likely be the last post of 2015 I just want to say its been fun this year getting back into modding and scripting etc. While not as powerful in many ways as AMXX scripting for Day of Defeat was, its been enjoyable finding ways to manipulate GTA V with simple LUA scripting. Maybe 2016 will bring some renewed interest in GTA for me. In the meantime you can usually find me on Battlefield 4 instead lol...



posted by diamond-optic in Downloads ( comments: 0 )
Sunday, December 20, 2015 - 10:28AM



[GTA V Mods] A Couple of Updates I Forgot..

Here is 4 more mod updates that I forgot to post over the weekend...

First we have an update to the Modified Flashlight mod. This version adds the flashlight weapon from the Halloween DLC in addition to the flashlight weapon attachments from the previous version.

Modified Flashlight v2.0


The next 2 updates are both very minor. The only change from the previous versions is that they now uses a different method to detect which character you are playing as... And I'm still not happy with this method (although it is an improvement). It works fine for the Franklin's Bandana, but for the Persistent Vehicles script I still want to find a way to detect which character you are playing as even if you are playing as a different model.. So again, if you know a way to do this please contact me...

Franklin's Bandana v2.1
Persistent Vehicles v1.1


And finally we have an update to the FIB to FBI texture mod. Ive had this sitting here for a while and was hoping to get around to replacing some more FIB related textures before posting this update, but I'm giving in and releasing it as is till I get around to finishing off the rest of the textures that Ive found.

FIB to FBI v1.1


posted by diamond-optic in Downloads ( comments: 0 )
Monday, October 26, 2015 - 06:27PM

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